Meta, the parent company of Facebook, will open a physical metaverse-themed store in the San Francisco Bay area. A feature of the store will be wall-to-wall curved LED screens that display what users see using virtual reality (VR) headsets.
In an April 25 announcement, Meta said it would be opening its doors in the Burlingame, California location on May 9. The store, situated on the Meta campus, is aimed at providing interactive demos for the company’s hardware products, including VR headsets, video communications displays, and smart glasses.
According to store head Martin Gilliard, “The Meta Store is going to help people make that connection to how our products can be the gateway to the metaverse in the future.” He added:
We’re not selling the metaverse in our store, but hopefully people will come in and walk out knowing a little bit more about how our products will help connect them to it.
Martin Gilliard, store head, Meta Store
Backlash Greets Meta’s Metaverse Vision
Facebook rebranded as Meta in October 2021 saying it was time it focused its efforts on expanding beyond social media, later announcing its metaverse vision for connecting online social experiences and the physical world.
Although its plans may be well-intentioned, Meta has since received a lot of backlash in the Twittersphere:
In its teaser video released on Twitter (see above), RTFKT demonstrated how its Nike digital sneakers can be modified via collectible “Skin Vials”, which can be mixed and matched to enable a range of styles.
CryptoKicks can be opened through RTFKT’s MNLTH Ethereum NFTs, which were airdropped for free to holders of RTFKT’s CloneX profile picture NFTs and other earlier RTFKT NFTs in February.
The launch of CryptoKicks follows a series of quests, or puzzles, collectors had to solve before RTFKT launched the website that allows holders to open the mysterious NFT vaults. As some holders have shared via social media, the MNLTH vaults contain a pair of CryptoKicks, a single Skin Vial, and a second MNLTH vault.
RTFKT will launch a quest series to unlock the MNLTH 2 vaults later this year. Each pair of CryptoKicks will also feature an “evolution path” enabling them to be progressed in various ways.
In the same week that the Australian Football League (AFL) cracked down on players dissenting the on-field decisions of umpires, fans of the indigenous code have registered their own disapproval of the league’s recent move into the NFT space.
Star English Premier League team Liverpool FC launched its own NFT collection earlier this month. It was a spectacular failure, with only 6 percent of the offering sold.
Providing further evidence of growing fatigue within the NFT space, AFL supporters have greeted news of the code’s upcoming NFT mint with indifference and derision, if not outright hostility:
A Twitter war of sorts has been declared, with some punters going as far as to express their “embarrassment” on behalf of the AFL’s dalliance with NFTs:
One disgruntled punter accused the “suits” within the AFL of ruining the code:
Too Much, Too Soon?
Perhaps the AFL’s deeper engagement with crypto is happening all too quickly for some supporters of the code. In January this year, the league secured a major sponsorship deal with Crypto.com, worth A$25 million over five years. It’s one of the biggest sponsorships of any kind in Australian sport, eclipsing the AFL’s partnership with major sponsor Toyota, worth A$18.5 million.
Leading Korean car manufacturer Hyundai Motor Company has released a short film announcing its NFT Universe concept. Dubbed ‘Metamobility Universe‘, it will be followed by a collection of 30 NFTs whose profits will be used to fund the project.
Hyundai has partnered with NFT brand Meta Kongz to launch the limited-edition collectibles, with a release date set for April 30:
As per a blog post, the carmaker will be focusing heavily on the NFT community, launching an official website and channels on Discord and Twitter:
The Hyundai NFT universe will extend the Hyundai brand experience, especially with MZ generation, in a completely new way, further reinforcing our commitment to innovation in both the real world and in the metaverse. We are extremely excited to introduce ‘Metamobility’ through our own NFTs and start this journey with Meta Kongz.
Thomas Schemera, global chief marketing officer, Hyundai
Hyundai Drives into the Metaverse
Other car manufacturers have entered the NFT space with only limited collections. But Hyundai is taking a step further by becoming the first (for now) to launch a community-based NFT collection for its own metaverse.
Another renowned German marque, Audi, was ahead of most car manufacturers when it launched a token collection last August in collaboration with decentralised protocol xNFT.
As the NFT market continues to explode, and marketplaces break records every month, we can finally see the benefit of NFTs. For a long time, NFTs were merely a store of value, which owners could only realise when they sold them. But the situation has since changed. As the space continues to develop, NFTs are gaining more utility and providing their owners with funds in many innovative ways.
What Are the Benefits of NFTs?
Non-fungible tokens (NFTs) are unique digital works that can consist of 2D illustrations, videos, pieces of music, or even animations. NFTs, along with blockchain technology, make it possible to verify the ownership history of works, which in turn makes proof of provenance easier to trace. Because NFTs are non-fungible, they cannot be exchanged at equivalency like fungible currencies such as the US dollar, where each dollar has an identical value. Since their inception, NFTs have helped democratise the art market, giving artists the chance to make a profit on the resale of their work – something previously unheard of in the traditional art market.
Many still question whether buying an NFT is worth it since anybody can rip an image or video from Google. To understand the value underlying NFTs, take the Mona Lisa for example. Yes, anybody can buy a poster of the painting, or snap a photo of it with a phone, but only one person (or museum, in this case) can own the original.
NFTs have become so much more than items of mere digital ownership and are now able to help brands create community and additional revenue, with the added benefit of customer relationship management and securing brands at the forefront of the digital landscape. For now, we will only focus on how brands can use NFTs to create community and additional revenue.
Creating Community Through Engagement
NFTs have become much more than just a collectible or a piece of art – they can have ongoing value. Savvy brands are recognising that the most successful and long-term relevant NFTs will be those that have ongoing value and utility. To explain this, we will use the example of the 2022 Australian Open tennis championships (AO).
The AO was the first Grand Slam to enter the Metaverse. The project started out with 6,776 ‘Art Ball NFTs’ that were minted on January 13, selling out in a matter of three hours. Within two hours of selling out, AO Art Ball NFTs were trending at #15 on the NFT marketplace OpenSea rankings, where they flooded the secondary market. This entire process was driven by an enthusiastic 10,500 member-strong AO Discord community.
This just goes to show that NFTs can better connect fans to their favourite teams and brands by offering access to exclusive offers and the ability to earn rewards. Custodial wallets are also fast becoming social passports. In this sense, brands are utilising NFTs to create communities that are excited to share their alignment with digital assets of personal value.
Businesses and brands can take control of their digital assets and should be able to utilise new technologies and drive innovation and client retention. In this way, NFTs can be used by any brand looking to create loyalty, engagement, and a long-term connection with its customers.
Estee Lauder is another prime example of using NFTs to create community and add clients to its customer base. Clinique was the first Estee Lauder brand to offer an NFT in an effort to drive loyalty and add marketing to its top products. But instead of selling NFTs, the brand gave its shoppers who are signed up to its rewards scheme the chance to get free products for 10 years, along with one of three editions of an NFT artwork.
Brands should also consider increasing community in attracting new clients by offering exclusive NFT incentives. By engaging with existing clients as well as attracting new clients, brands can offer NFTs that can unlock any limited resource, such as a discount or a VIP’s time. More on how VIPs’ time can be used to incentivise clients will follow.
Using NFTs to Create New Streams of Revenue
As the NFT space continues to grow, brands are recognising the need to enter the space, but also the added benefit it has to offer – in this case, as a way of creating new streams of income. To illustrate how NFTs can be beneficial in terms of creating new streams of income, we will use Dolce & Gabbana as an example.
Recently, the luxury fashion house announced it had sold out its nine-piece digital collection of NFTs, alongside physical couture items, for a whopping US$6 million. Five pieces from the collection were physical designs by Dolce & Gabbana. Some of the digital assets were accompanied by an opportunity for a custom fitting in D&G’s Milan-based atelier. This is an example of the added benefit of personalising NFTs, in this case ensuring that NFTs hold utility and are no longer just a store of value.
Another luxury brand can also attest that NFTs can create new streams of income. The LVMH company, which owns Moet and Chandon, Dior, Hennessy and Louis Vuitton, released its first NFT collection. Priced at a humble US$226,450, each of the NFTs represented physical and digital ownership of the first and last bottles of Hennessy 8 Cognac, a limited-edition expression from the house. The digital assets were also accompanied by a suite of physical attributes including a commemorative sculpture and a Baccarat-blown and engraved carafe.
Because NFTs offer digital scarcity, brands such as LVMH and Dolce & Gabbana can sell exclusive, limited-edition digital goods. Unlike tangible goods, NFTs can include a smart contract that codes in a royalty percentage designated by the content creator, thereby bringing in additional revenue. As such, subsequent sales or auctions of these digital goods can generate revenue for the original NFT creator, providing an ongoing potential revenue stream each time the item is sold or auctioned off.
In a similar vein to creating new streams of income, NFTs can be used to secure a brand at the forefront of the digital landscape. Last year was truly the year of the NFT, and brands are keen to get in on the action; these brands have been identified as being ahead of the curve and contemporary, rather than being seen as late adopters. In order to create new streams of revenue, some are releasing NFT collectibles or limited editions. Others are building brand loyalty or raising money for a good cause, thereby fostering a good relationship with its fan base. NFTs are being used to raise or boost a brand’s image, tell a story and even reach new audiences. Others are even utilising NFTs for live event ticketing.
How Culture Vault Can Help Brands Achieve Their NFT Goals
Culture Vault (CV), a creative agency that provides brands with NFT creative and business strategy, Metaverse strategy, project management, collaborative partnerships, minting services and sales executions, is able to assist brands with achieving their NFT goals.
NFTs do not merely represent digital assets – Culture Vault can create unique experiences for creators and brands to engage new and existing communities by bridging the gap between the physical and digital realms. Because NFTs are freely exchangeable on the blockchain, they can create a secondary market for limited-edition goods, further expanding the ability to reach additional audiences and bolster revenue streams.
Culture Vault
CV helps brands interested in obtaining the benefits of NFTs by working with emerging and established artists from the digital and traditional cultural worlds – painters, illustrators, musicians, fashion designers, animators and filmmakers – to create, mint, sell and display their work on CV’s Web3 platform.
The passionate team at CV provides crypto-natives and first-time NFT buyers with a one-stop shop for procuring curated digital assets. By minting on the Polygon Network, CV is able to greatly reduce gas fees and mitigate the environmental impact they have on its energy consumption. All CV smart contracts are read by OpenSea and are available for purchase with wrapped Ethereum (WETH).
Choosing CV to co-pilot an NFT journey has many benefits:
The team at CV is made up of both traditional art world experts and Web3 technologists, resulting in an in-depth understanding of both sides of the spectrum.
CV is a curated NFT marketplace and agency, so it works with a network of artists and leading cultural figures from around the world.
The company has Web3 and NFT evangelists at the core of the agency’s ecosystem.
CV only works with brands who deliver premium, value-driven propositions.
CV can create five types of NFT projects including art, Metaverse, Membership and Incentives, collectibles, and redemptions. In terms of art, CV can assist brands to create premium digital assets to build brand awareness, champion creators from a certain demographic or location, and drive revenue. As it stands, the most common use of NFTs is to lock digital art on-chain. With CV, you are providing your audience and customer base with high-quality digital works that they can trade or hold, thereby adding to one’s NFT art collection.
The Metaverse is the new buzzword, and CV wants to ensure that your brand/company is accurately portrayed in both worlds.
NFTs as membership and incentives is an innovative way for a brand’s community to coalesce around its core values. CV can help by offering incentives such as tokens to achieve NFT goals. Naturally, CV is able to assist brands with digital collectibles so as to engage their community in the same way that early trading and gaming cards became valuable assets for keen collectors.
Redemption is another manifestation of using NFTs connected to offline products, as the limited goods do not need to be redeemed – that can happen anytime in the future. Again, because NFTs are exchangeable, collectors could invest in luxury items in the hope of them appreciating in value. However, with the help of CV and NFTs, holders no longer have to take physical delivery of an item and can simply sell their NFTs representing the items on the secondary market to profit from their investment.
Taking its first official step into the space, Cricket Australia will launch an official range of NFTs marking some of the most memorable moments in Australian cricket, joining a boom industry which has already recorded US$11.8 billion in trading volume this year.
Cricket lovers globally can now own and trade NFTs of key events in the sport that took place on Australian soil. According to a tweet by Rario, the partnership will “give cricket lovers the opportunity to own a part of the sport they love and indulge in cricket NFT-based games in the Rario metaverse”:
Relive Australian Cricket History
As with all sports memorabilia, the value of NFTs is determined by demand, and there is certainly demand in a cricket-obsessed nation such as Australia. This partnership means that unique, digital versions of moments such as Steve Waugh’s Ashes hundred on the last ball of the day at the Sydney Cricket Ground in 2003, Peter Siddle’s Ashes hat-trick in 2010, and Ellyse Perry’s double century in 2017 will now be available to own and trade.
Fans of the sport are understandably excited by the news:
Environmental Concerns Bowled Out
NFTs have long been criticised for their associated high carbon emissions, but in a joint statement, Rario, CA and the ACA say they are “committed to a partnership that [will see] NFTs produced in a sustainable manner”. The cricket NFTs will make use of the Ethereum side-chain Polygon, which they say “translates to more eco-friendliness and considerably fewer carbon emissions”.
Cricket Australia CEO Nick Hockley said in a statement:
We are excited to step into the metaverse with our partners Rario, BlockTrust and the ACA for this historic deal, which will open up huge opportunities for innovation and fan engagement. The game’s deep connection with its past, the passion of our fans and the appeal of Australian cricketers to a global audience means the incorporation of NFTs is another way that fans can engage and be part of the sport. This is just the start and I have no doubt we will see enormous benefit for fans, players and the sport itself as we build this exciting partnership.
Nick Hockley, CEO, Cricket Australia
Todd Greenberg, CEO of the ACA, issued his own statement:
Once you begin to learn about NFTs you soon understand [that] the engagement possibilities between past and present players [and] fans are huge. We all look forward to bringing this program to life in the coming months with new and innovative concepts.
Todd Greenberg, CEO, Australian Cricketers Association
The metaverse may yet be years away in terms of functionality, but that hasn’t stopped Meta (nee Facebook) rolling out the first stages of a new digital economy to underpin its role in that brave new world.
According to Meaghan Fitzgerald, Horizon’s product marketing director, creators will be able to trade anything from virtual accessories to VIP access to their own private zone in the metaverse. American participants in the pilot will also be able to earn bonuses from a US$10 million fund set up by Meta to incentivise creators.
Meta May Pocket up to 50% of Bonus Payouts to Creators
Meta says it will reward creators whose virtual worlds prove especially popular among users with monthly bonus payouts. While that program will not be subject to fees, the virtual items marketplace could see Meta take a cut of up to 50 percent.
As it stands, Meta will take a 25 percent cut of the percentage left after the platform fee; with Meta’s Quest Store charging a 30 percent commission, that leaves creators with slightly over half the sale price for each item. Meta evidently thinks that’s a fair thing:
We think it’s a pretty competitive rate in the market. We believe in the other platforms being able to have their share.
Vivek Sharma, VP of Horizon Worlds, Meta
That said, Meta considers Apple’s 30 percent take rate as “too aggressive” for the iPhone ecosystem and has intentionally lowered its mobile rate for certain in-app purchases.
For more on how Horizon Worlds will work, Meta has helpfully supplied a video (see below) featuring VR versions of CEO Mark Zuckerberg and his Horizon team of creators. Try not to be disconcerted by the fact that each avatar only exists from the waist up, yet they require virtual stools to “sit” on:
Amid all this talk of virtual worlds, Zuckerberg announced earlier this month that Meta is exploring the creation of non-blockchain-based virtual currencies, which employees have internally dubbed “Zuck Bucks“. We can now perhaps see where he’s going with this idea.
Mastercard has filed 15 NFT and metaverse trademark applications with the US Patent and Trademark Office, according to an April 11 report.
The 15 applications include several crypto-related technologies Mastercard plans to tap into. As per the report, the payments giant is looking to create a digital community for its users, NFT-backed multimedia, marketplaces for trading digital assets, e-commerce, virtual reality, and more.
An additional patent will add the Mastercard name to a wide range of social events in the metaverse and other virtual worlds, including concerts, sporting events, travel experiences, fine dining events and festivals, among others.
2022 Trademark Applications Exceed Past Two Years
Interestingly enough, the number of US NFT trademark applications filed this year has surpassed those over the past two years:
Prioritising security for its users is a must for Mastercard – a reason why the company decided to acquire blockchain forensic firm CipherTrace to help keep users safe and enhance its operations in the digital assets space.
Mastercard is also looking to make NFT purchases as easy as buying on e-commerce sites. As Crypto News Australia reported in January, it has partnered with crypto exchange Coinbase to allow customers to use their debit/credit cards on Coinbase’s upcoming NFT marketplace.
CEEK VR (CEEK) has witnessed a growth spurt of 100 percent amid metaverse development after it received priceless exposure at last week’s Grammy Awards.
CEEK attracted the attention of many investors as it hosted a booth at this year’s Grammy Awards. Also contributing to the surge in price is that the project is constantly working towards trending concepts such as DeFi, NFTs, and the metaverse. CEEK aims to capitalise on these concepts by helping to enhance users’ experience but also contributing to the global adoption of blockchain technology.
CEEK Partners with Universal Music
CEEK is a developer of premium social, virtual and augmented reality experiences and its mission is to empower creators to generate new revenue streams by providing them with digital tools. CEEK connects fans and artists through its virtual world for long-term engagement.
The company helps athletes, musicians, digital content creators and event organisers to create fan experiences and monetise their work. CEEK has undertaken a partnership with major record company Universal Music, which grants it the right to conduct live performances with top-tier artists such as Lady Gaga, Katy Perry, Sting, and Ziggy Marley.
Contributing Factors to CEEK’s Growth
CEEK hit a daily high on April 7 as its 24-hour trading volume spiked 178 percent. At the time of writing, CEEK was trading at US$0.4465 according to data from CoinMarketCap. The surge in price is due to several reasons, including deeper integration with the BNB Smart Chain (BSC), various new cryptocurrency exchange listings, and getting featured in the gift lounge at the Grammys.
Along with Universal Music, CEEK has also collaborated with Apple, Meta Oculus, and Microsoft, three of the biggest names working on the development of virtual reality technology.
Could 2022 Be the Year of the Metaverse?
With growth akin to that of NFTs in 2021, it looks like 2022 will be the year of the metaverse. HSBC Bank has launched a metaverse fund for its wealthy clients in Asia, allowing them to invest in the project, though they are still not allowed to purchase crypto. Payments giant American Express has joined peers Visa and Mastercard in venturing into the metaverse and will explore Web3 applications while firmly planting itself in the space.
HSBC, a British multinational investment bank with assets worth over US$2 billion, has launched a metaverse fund for its wealthy clients in Asia, starting with Hong Kong and Singapore.
The Discretionary Strategy portfolio, to be managed by HSBC Asset Management, will reportedly focus on investing in the digital sector, particularly in five segments: infrastructure, computing, virtualisation, experience, and interface.
We see many exciting opportunities in this space as companies of different backgrounds and sizes are flocking into the ecosystem.
It’s worth noting that this isn’t the first time HSBC has pushed into the metaverse. A few weeks ago, Crypto News Australiareported that HSBC had bought a considerable amount of LAND in Sandbox – a blockchain-based metaverse – so esports and gaming fans can connect.
You’re Still Not Allowed to Buy Crypto
Crypto Twitter had a mixed reaction to the news. Some claimed it was a big move by the investment bank that could further expand adoption and awareness of blockchain technology and NFTs. However, some are still frustrated over HSBC’s deliberate decision of suspending the purchase and withdrawal of cryptocurrencies on crypto exchanges: